For more than a decade the blogosphere has touted the power and promise of social media (this blog included), but there is also a downside to using social media for your nonprofit. Granted, the positives do outweigh the negatives, but it is important to step back occasionally and take a critical look at how social media is impacting nonprofit technology at your organization as well as your digital staff. Beyond the power and promise, nonprofit technology needs to produce results that can be quantified and that’s becoming harder to do in respect to social media.
Playing games in the workplace is no groundbreaking new fad—and no, I’m not talking about a secret, endless game of Solitaire on your computer – but interactive games with co-workers. In the early 1990s, one San Francisco production company installed a basketball net in its open-plan office, resulting in denim-clad editors breaking into. Best dating sites; Best Hookup Sites for Finding Online Sex; Best Kenian Gambling Sites 2021; Best Nigerian Betting Sites 2020; best online dating sites; Best Real Hook Up Sites 2020; Best Safe Steroids 2020; Best Software For Windows; Best Swedish Snus 2021; Bester Snus in Deutschland 2021; Blog; bolivian dating; Bookkeeping; brides; Capstone.
1. Nonprofits have spent years promoting Facebook and get rewarded with a 3% organic reach.
Millions of nonprofits worldwide have been asking supporters and donors to “Follow Us on Facebook!” or “Like Our Facebook Page!” for nearly a decade. We’ve emailed, we’ve tweeted, we’ve given shout outs at events, and prominently placed calls-to-follow in our print materials. Our sector has provided billions of dollars of free advertising for Facebook. Our reward? An approximate 3% organic reach (and still no Google Adwords-like advertising program for nonprofits). Facebook’s organic reach is equivilent to sending 100 donors a fundraising email and having 97 of them classified spam and consequently blocked. That’s a wasted use of time and resources and that’s how many nonprofits are feeling these days about Facebook. Yes, Facebook’s new donation tools could be awesome, but only if we promote the donation tools to our supporters and donors which many nonprofits are unwilling to do at this point. With reason, nonprofits are skeptical of Facebook’s motives and long-term objectives.
2. Nonprofit social media managers are bombarded with depressing content.
Important Workdefinitely Not A Game Site Play
If you have manged to get through your morning cup of coffee without having seen an elephant murder crime scene, an injured, sad-faced puppy, or a child ravaged by war, then that’s a morning of blissful ignorance. Thing thing arena 3spiter games online. Nonprofit social media managers live in a social media bubble of depressing tweets and posts and while we’ve chosen this profession, the toll of such content on your mental health and general outlook on humankind is real and needs to be managed.
3. Nonprofit social media managers have to deal with weird, random mean people on Twitter.
Twitter is making a concerted effort to cut down on Twitter trolls, but nonprofit social media managers who spend their days (and some nights) tweeting their hearts out for the greater good are sometimes targeted by nonsensical, ranting weirdos. If you’ve been using Twitter for awhile, then you know the best response is to block and ignore. Nonetheless, Twitter trolls are annoying and if your skin is still thin, it’s easy to take them personally. Don’t. Just block and forget.
4. Nonprofits have to pay full price for advertising on social media.
Nonprofits couldn’t expect social media to be free forever. Social networks are for-profit enterprises and their revenue models are almost entirely based on advertising revenue. But $3 for a click-though on an ad?! That’s what Nonprofit Tech for Good embarrassingly paid for a sponsored ad on LinkedIn. Unless you are an advertising expert that knows the all tricks and tweaks of social advertising (which could take thousands of dollars in practice), advertising on social networks can be expensive. Nonprofits shouldn’t expect free advertising, but a generous discount offered by Facebook, Twitter, LinkedIn, Pinterest, etc. allocated to a corporate social responsibility program is a win-win for all involved.
5. The Next Big Thing in social media has no tangible ROI.
Snapchatis the Next Big Thing of 2016 and though it’s all the rage in the social media blogosphere, there’s absolutely no tangible ROI in using it. You can’t link to your nonprofit’s website or accept donations through the app. Your Snapchat friends can’t even view your past snaps unless they have saved them as Memories (and why would they do that?!). Yes, Snapchat is good for branding among 18-30 years olds if your Snapchat Stories are awesome, but if they aren’t, Snapchat could actually be hurting your brand. That said, if Snapchat has longevity, then the early adopters will be rewarded and Snapchat is trying to make their app more marketing friendly, but if your nonprofit is just getting started on Snapchat, you should have reasonable expectations of low to no ROI.
6. The last Next Big Thing still has no tangible ROI.
Instagram was the Next Big Thing in 2015 and tangible ROI still remains illusive despite the fact that four in ten nonprofits worldwide now use Instagram. Your nonprofit will get more likes and comments on Instagram than any other social network and if engagement simply for the sake of engagement on social media is a priority for your nonprofit, then Instagram is useful. But ROI is minimal in the traditional sense. Only .003% of referral traffic to Nonprofit Tech for Good comes from Instagram which means very, very few (if any) of our Instagram followers have registered for a free webinar or downloaded our Global NGO Online Technology Report. Instagram is fun and in time new features could be added to increase the ROI – that’s what we have all been hoping and waiting for – but as of today its unlikely that your nonprofit is gaining new donors from using Instagram.
7. You are not a videographer or broadcast reporter, but to be good at the Next Big Things you have to be.
Current trends in social media – Facebook Live, Periscope, Snapchat, Instagram Stories – require that your social media manager be effective behind and in front of the camera. Without training, that’s no easy feat. Live reporting requires an advanced skill set, lots of practice, and plenty of free time to experiment, fail, and succeed. Most nonprofit social media managers can barely keep up with Facebook, Twitter, and Instagram, so early adoption of the Next Big Things is becomingly increasing difficult.
8. Nonprofit social media managers live, work, and play social media 24/7.
If your full-job revolves around social media it is very difficult to draw a bold line between personal social media use and professional social media use. Work definitely bleeds into evenings and weekends and if you are a full-time social media manager, then that is just part of the job. But even full-time social media managers have to take a break and embrace offline vacations. In preparation for your vacation, uninstall social networking apps that you only use for work and delete your work email account from your smartphone. Put your laptop in the closet and don’t take it with you if you are traveling for your vacation. You’ll come back refreshed and even eager to get back to work. But outside of vacations, nonprofit social media managers live, work, and play social media 24/7.
9. Social media often distracts nonprofits from other more important, more ROI-producing online tools.
Countless nonprofits have gotten so caught up in the buzz and potential of social media that they have neglected other, more ROI-producing tools, such as email and crowdfunding. It’s a very common mistake that nonprofits – especially small nonprofits – need to rectify immediately. If your nonprofit only has 5,o00 fans on Facebook and you are posting everyday, yet your nonprofit only manages to send an email to supporters and donors once a month, then your organization needs to seriously rearrange your online priorities.
10. Your nonprofit doesn’t have the budget to invest in social media staff or premium social media tools.
If your nonprofit always feels one step behind in the social media space, then it’s likely that you are. Social media has definitely become Pay-to-Play. To increase reach on Facebook, you need to pay for sponsored updates. To get Instagram followers to visit your website, you have to pay for Instagram advertising. And to excel at telling Snapchat Stories and using Facebook Live and Periscope, your nonprofit needs a paid social media professional that can invest time and resources into advanced social media. That’s the Catch 22 of your nonprofit using social media today. You need to spend money to be good at it and most nonprofits just don’t have the financial resources or the will to budget the funds necessary.
11. Posting on social media day after day can become monotonous and boring.
Early adopter social media practitioners have been posting Facebook updates and sharing tweets for a decade. Write message, add a link, upload a photo, post. Repeat. Thousands of times. Repeat. Repeat, Repeat. Google+, Pinterest, Tumblr, and LinkedIn added some variety, but doing the same thing day after day, year after year can become monotonous and boring. It’s one of the reasons why Instagram Stories and Snapchat Stories are so popular right now. You can add florescent writing, emojis, and face swaps and you can’t share links. That’s new and different, but it’s the marketing conundrum of 2016. Non-monotonous and exciting social media trends intentionally shun traditional marketing thus traditional marketing ROI.
12. Going viral only exists for the .0000001%.
The Ice Bucket Challenge. We are all very happy for the success that the ALS Association achieved, but that success can not be duplicated. It came down to someone having a good idea at the exact right time and being able to communicate that idea effectively online. Someone else in the future will also have a good idea at the exact right time and communicate it effectively online and experience virality, but that will only happen to .0000001% of us. So, for the rest of us nonprofit social media professionals, just keep on keepin’ on and do your best. The world thanks you and social media needs you.
The survey for the 2017 Global NGO Online Technology Report is now available in English, French, and Spanish. Your participation and promotion of the survey is greatly appreciated. With your help, we can reach this year’s goal of 10,000 respondents.
Why Games Belong in the Workplace
Important Workdefinitely Not A Game Site Game
Suppose the world had a workforce that was highly skilled at solving some of the most challenging problems. This workforce is motivated, hard working and highly collaborative with others. And to make matters even better, this workforce is not driven by traditional rewards such as money, but more by the thrill of accomplishing something great. Such a workforce exists and it is estimated to be 500 million strong and growing rapidly. It's the workforce of gamers. People who play games are perhaps the most untapped resource on the planet.
This argument is well made by Jane McGonigal, a leading game designer and author of the book: Reality is Broken: Why Games Make Us Better and How They Can Change the World. McGonigal contends that most people are totally bored out of their minds with traditional work and when you couple this with the incredible problems facing the world, gamers are literally escaping and using their talents in a virtual world as opposed to wasting away in the real world where there is no leadership, collaboration, and problem solving taking place. This is unfortunate given the enormity of challenges we face and the fact that gamers are so motivated and skilled at solving complex problems.
According to Tom Chatfield, a leading expert on games, people are transfixed when they play a game. They perform at an intense level that dwarf's how other people work in the traditional workplace. Chatfield believes that more and more people are not motivated by money, but more by their emotions. This is one of the reasons why games kick performance into such a high gear; it satisfies our emotional needs. Chatfield cites other contributing factors why games are so potent:
- Games give people immediate feedback on their performance. Contrast this with the current workplace where feedback is infrequent and highly subjective.
- Games provide a wide range of tasks in a very fast moving environment. Contrast this to traditional work where you do the same task over and over again.
- Games have a set of well defined rules that all players must follow. Contrast this to the typical workplace where rules vary by group and in many cases, rules are not evenly applied.
McGonigal also notes that younger people are spending an incredible amount of time playing games. It is estimated that by the time someone reaches age 21 in a society that plays games that this person will spend as much time playing games as they spend in school from 5 th grade through high school. So people are incredibly skilled at games.
So how can an organization bring games into the workplace? One good place to start is with gamestorming, a term coined by authors Dave Gray, Sunni Brown, and James Macanufo in their book: Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers. The book describes numerous games such as Poster Sessions – having each person describe a project or work they would like to do, but are currently not doing. Many of the games are quite simple, requiring simple things such as post it notes, flip charts, and whiteboards.
Important Workdefinitely Not A Game Site Free
As Dave Gray points out in his lectures, most businesses have completely missed the boat on games for a simple reason – they are very linear and process oriented. They can't think in a creative non-linear way. Just look at the physical work environment – it consists of cubicles, separating everyone and discouraging collaboration. Games work the opposite, requiring an open, creative, and collaborative environment. Games are about people, paper and passion, something missing from most work environments.
Games provide a much better framework than traditional work – they motivate people into action, provide social connections for collaboration, set boundaries on how work must get done, and provide immediate feedback on results. Given the fact that so much mind power is going to waste and this is the key to solving so many of our problems, all organizations need to take a serious look at putting games into the work place.
“Collaborate or perish is perhaps the single most urgent rallying cry for our times. The ability to collaborate at extreme scales isn't just a competitive advantage in business or in life anymore. Increasingly, it's a survival imperative for the human race. I believe whole heartedly that the core value of developing our collaboration superpowers will be proven by games that help gamers save the world – by changing how we consume energy, how we feed ourselves, how we create better health, how we govern ourselves, how we conceive of new businesses, and how we take care of each other and the environment.” – Reality is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal
Written by: Matt H. Evans, CPA, CMA, CFM | Email: matt@exinfm.com | Phone: 1-877-807-8756
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